Neo Metro - Asset Workflow Breakdown

I chose a few environment designs that keeps the design clean while achieving sci fi vibes

I chose a few environment designs that keeps the design clean while achieving sci fi vibes

Prop design choices are generally following straight edges with curvy shapes to achieve a more human looking design

Prop design choices are generally following straight edges with curvy shapes to achieve a more human looking design

Trim Sheet Material Presentation

Trim Sheet Material Presentation

AO and Normal Map Usage Explanation

AO and Normal Map Usage Explanation

Trim Sheet Material Example

Trim Sheet Material Example

Example of a few exposed parameter - Color variations from parent material, and roughness tiling (Triplanar set up) to create a continous tileable roughness pattern across the hallway

All the set pieces were utilizing as much of this previously mentioned trim sheet above. Along with floating decals that would be utilize to enrich their corresponding details.

All the set pieces were utilizing as much of this previously mentioned trim sheet above. Along with floating decals that would be utilize to enrich their corresponding details.

Progress Shots

RGB Usage explanation

RGB Usage explanation

Texture created and used for RGB screen

Texture created and used for RGB screen

Screen with RGB Light Effect Showcase - Digital Text, Ads, and Screen

Moving light Intro

Moving light Intro

Moving light shader showcase

Asset breakdown post for this piece: https://www.artstation.com/artwork/4NLePn

In this post, I have included some shader exposed parameter set ups, inspirations of the projects, and some additional visual presentations.

I sincerely appreciate your time looking at it!