Cybercity - Unreal Environment Art Design

RenderShot

RenderShot

RenderVideo (Volume up for ambient sound)

Rendershot2

Rendershot2

ParallaxWindow

Level Instance - Izakaya
Procedural or Individual pieces were composed into an level instance to help out with the composition of seperated large amount of pieces

Level Instance - Izakaya
Procedural or Individual pieces were composed into an level instance to help out with the composition of seperated large amount of pieces

Aircraft Model - Created using Blender, textured in Substance Painter

Aircraft Model - Created using Blender, textured in Substance Painter

Material Breakdown/Layers

Asset Showcase

Asset Showcase

Concept Inspiration

Concept Inspiration

Hi ArtStation Community,

I’m happy to share this cyberpunk city piece after several months of experimentation with different techniques, as well as practice focused on large-scale open-world composition.

This project is still ongoing—there are many more corners and details I plan to develop—but this is the most complete shot at its current stage. I hope you enjoy what’s been achieved so far.

Special thanks to Michael Delceg, Guillaume Hecht, and Noah Maestre for their invaluable feedback, suggestions, and support throughout these past months of creation.

Inspired by a concept created by Alexendar Dudar.