Mansion - Unreal Environment Art Design

Front

Front

Close Up

Close Up

Back

Back

Reference

Reference

Cinematic Rendering

Modular pieces set dressing

Modular pieces set dressing

Substance Designer - Rooftile & Stone Wall

Substance Designer - Rooftile & Stone Wall

Substance Designer - Wood Material

Substance Designer - Wood Material

Unlit

Unlit

Lighting

Lighting

Nanite Enabled/Disabled

Nanite Enabled/Disabled

 Referring to the previous(above) image, I enabled a few nanite object for tessellations, and for those didn't need tessellations, I have created vertex painting materials to provide subtle details

Referring to the previous(above) image, I enabled a few nanite object for tessellations, and for those didn't need tessellations, I have created vertex painting materials to provide subtle details

This project focuses on the practice to breakdown modular pieces and form into a large mansion environment. The reference image can be seen at the bottom.

Techniques such as high-poly baking, trim sheets, Nanite tessellations, tri-planar, mask variations, vertex paintings are all being used in this project to fully utilized the techniques I have. Environment assets were all created and shown in this project, supplemental assets such as plantations and barrels were used from Megascan sources.

Sincerely appreciate the concept art work created by: https://www.artstation.com/artwork/2xqXxx