Splitgate 2 - Inferno

Responsibility - Biome set dressing pass (ground level rock cliff placements, rock foliage paintings, footstep and normal decal implement, and terrain painting)

Responsibility - Biome set dressing pass (ground level rock cliff placements, rock foliage paintings, footstep and normal decal implement, and terrain painting)

Responsibility - Biome set dressing pass (ground level rock cliff placements, rock foliage paintings, footstep and normal decal implement, and terrain painting)

Responsibility - Biome set dressing pass (ground level rock cliff placements, rock foliage paintings, footstep and normal decal implement, and terrain painting)

Responsibility - Biome set dressing pass (ground level rock cliff placements, rock foliage paintings, footstep and normal decal implement, and terrain painting, minor vertex painting)

Responsibility - Biome set dressing pass (ground level rock cliff placements, rock foliage paintings, footstep and normal decal implement, and terrain painting, minor vertex painting)

Responsibility - Biome set dressing pass (ground level rock cliff placements, rock foliage paintings, footstep and normal decal implement, and terrain painting)

Responsibility - Biome set dressing pass (ground level rock cliff placements, rock foliage paintings, footstep and normal decal implement, and terrain painting)

Responsibility - Biome set dressing pass (ground level rock cliff placements, rock foliage paintings, footstep and normal decal implement, and terrain painting)

Responsibility - Biome set dressing pass (ground level rock cliff placements, rock foliage paintings, footstep and normal decal implement, and terrain painting)

Hello ArtStation Community,

I'm excited to share some of my work on the recently released Splitgate 2, where I contributed as an Associate Environment Artist at 1047 Games. This Inferno map is part of the large-scale maps developed by the company, designed for larger multiteam modes and I had the pleasure of collaborating with an incredibly talented team who provided valuable guidance for me throughout the process.

For this map, my primary responsibility was the set dressing work on a section of gameplay area to blend the cliff rocks with ground levels. To achieve this, I have went through rock assets set dressing, foliage painting, footstep & normal decal placement, and lastly terrain painting. Adding on to that, I have also helped out with the rock kit creation process, in which will be show in a designated post.

All of the work showcased in this post highlights my contributions to the biome set dressing. To clarify, biomes, hard surface, and VFX assets were created by other talented artists on our internal team.

Thank you, and I hope you enjoy both the art and the game!

Shout out:
Biome Map Teammates
https://www.artstation.com/michaeldelceg
https://www.artstation.com/tythomas
https://www.artstation.com/therunningman8917
https://www.artstation.com/timdiaz
https://www.artstation.com/echocolate
https://www.artstation.com/vaille
https://www.artstation.com/adrian3dart
https://www.artstation.com/rmaxwell016
https://www.artstation.com/eclypse
https://www.artstation.com/ldickson
Concept Artist:
https://www.artstation.com/bozonneveld